Circle: Summoning and Conjuration
Summoning and Conjuration
Summoning:
Summoning is the art of magically bringing extant items to a given location. While magical items can be summoned, they are generally warded by their owners/creators and doing so will likely set off alarm bells throughout the Regime. Summoning can ONLY move objects that the caster can reasonably lift, or that can move on their own. Summoners /can/ summon living beings/creatures, but summoning does not equal control and the summoned may have a ‘bone to pick’ with the witch upon arrival. Unless stated otherwise, summoned creatures can only move as quickly as they can naturally travel. They cannot escape bonds or go through impassable obstacles (such as cages or locked doors) to reach the summoner, but they will feel quite stressed about this fact and will be compelled to do whatever they can to reach the Summoner. This includes leaving whatever situation they are in, no matter how involved in it they are. People and creatures cannot be forcibly summoned if they are currently in a warded area, but they may choose to answer the summons if they desire. Familiars, witches, magical shifters, and mer will know instinctively who has summoned them. Anyone else will not know until they reach the Summoner.
Sentient creatures, such as humans and shifters, may be cranky about being summoned and may think to attack upon arrival– a smart witch has made preparations for this in the form of mind control. There are also laws about summoning shifters. Do so at your own risk. Just because one is able to do a spell does not mean it is something that is smart or even legal to do.
Summoners may have objects that are bound to them and that may be summoned to hand at will without expending magical energy. The number and type of such objects are determined by level.
Note: Summoned creatures must be of lower, or equal level to the summoner. Shifters in etre de trois situations cannot be compelled by witches attempting to summon them other than the one they are bound to, but they can choose to follow the pull of the spell if they wish to do so. This does not include the level 5 ritual that summons all shifters in a given area.
Summoning spells last only as long as the witch is concentrating upon them. If the summoned creature / person is not yet to the witch when they stop focusing on bringing them to them, they no longer feel compelled to get to them. They also cannot recall where they “felt” the presence of the witch. While summoning, a witch cannot do any other sort of magic, and they will lose focus if they are physically struck or made to feel any sort of strong emotion that does not involve the creature / person who is being summoned, such as pain, pleasure, anger, amusement that causes immense laughter, etc.
Portals, even high level ones, are only large enough for two people to pass through at a time. However, people can continue to pass through them for as long as they remain viable. They can be closed automatically by any one of the casters of the ritual to summon them. The witch must be in circumstances free of distress to create a portal, in an unwarded area, and capable of movement. For this reason, portals cannot be made during combat situations, or if the witch is more than moderately injured.
Level 0:
Snap Tools: Summoning a single ritual object (That they own) to hand from anywhere within a 5 mile radius with a snap. The witch must know where the item is and it must be something they can physically access (If the item has been taken from them and locked away/hidden it will not come to hand).
Note: Summoners of this level cannot draw living beings to them.
Level 1:
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Summoning animals the same type as one's familiar. (up to 3 at a time, 3 times a day. 5 mile radius.)
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Summoning a ritual item non-magical item that one owns, with a maximum weight of 10lbs. (any number of times a day, must be able to comfortably hold the item in both hands. Must be within a 20 mile radius.) The witch must know exactly where the item is, and it must be in an area they would be able to access naturally. (If the item has been taken from them and locked away/hidden it will not come to hand).
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Sending a handwritten note through the ether to a specific person. The Witch must be touching the letter. Cannot contain any objects heavier or larger than a feather. A photograph is fine. The Letter must be on paper or parchment, less than three pages, as well as physically and magically benign (containing no magical script, poison or other dangerous thing.) The witch must know the person in question. Any witch who touches the letter will be able to discern whom it was sent from, but not their current location. (any number of times a day, up to 10 miles.)
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Summoning a one-way portal to an area one has been before. Witch must be more than passingly familiar with the location. The area may be the witch's domicile or outside and unprotected by magical means. The portal lasts 30 seconds and only allows the witch's familiar to pass through before it closes. The familiar must be willing to go through it. (5 mile radius, one time a day.)
Level 2:
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Summoning animals the same type as one's familiar (up to 20 at a time, 3 times a day. 5 mile radius. )
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Summoning a non-magical item, that one owns or has express permission to move, up to approximately the size of a recliner or motorbike. (3 times a day, 5 mile radius.) The witch must know exactly where the item is and what it looks like. It must be in an unwarded area they are more than passingly familiar with or within a warded area they have permission to access.
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Summoning a non-magical human. (1 at a time, once a day, 10 mile radius.)
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Sending a non magical object 3'x3' or smaller through the ether to a specific, non-warded location. Must be a benign object. (no bombs, for instance.) The Witch must be touching the object. Must be an object the witch can comfortably lift. The Witch must be more than passingly familiar with the location it is sent. For instance, if you have only been in an office or room once, you cannot send the object there. (3 times a day, 5 mile radius)
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Summoning a one-way portal to an area one has been before. Witch must be more than passingly familiar with the location. The area may also be the witch's domicile or outside and unprotected by magical means. If the witch is a member of Ordo Luna, they may also use this spell to travel to the Insula Astra or the Ordo Luna House. The portal lasts 60 seconds and only allows the one willing person, and their familiar, pass through before it closes. (5 mile radius, 2 times a day.)
Level 3:
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Summoning animals the same type as one's familiar.(up to 100 at a time, 1 time a day. 10 mile radius)
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Summoning a non-magical item, that one owns or has permission to move, up to approximately the size of a recliner or motorbike. (10 times a day, 20 mile radius.)
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Summoning a non-magical item that one owns, up to the size of an SUV. Cannot contain living creatures or materials weighing more than 200lbs (Not including the vehicle). (3 times a day, 20 mile radius.)
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Summoning a beta or omega shifter. (1 at a time, once a day. 10 mile radius) Etre de trois bonds eliminate this ability. This spell cannot be done during the full moon (three days before through three days after).
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Summoning non-magical humans (up to 5 at a time, three times a day, 10 mile radius. People summoned on the same day must be the same each time. (if you summon Mary and Paul the first time, you can only summon Mary and Paul the second time.))
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Summoning a one-way portal to an area that one has been before. The Witch must be more than passingly familiar with the location. The area may be the witch's domicile or outside and unprotected by magical means. If the witch is a member of Ordo Luna, they may also use this spell to travel to the Ordo Luna House. (Lasts 5 minutes. 3 times a day, Only 3 people may enter before the portal closes. 10 mile radius.)
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Banishment: Forces one or more humans and/or witches beneath your rank to leave the immediate area. (once a day, maximum distance 100 meters, surrounding the witch. Maximum time one hour. The witch (or one willing witch involved in the ritual) cannot move from their current spot or the spell will break.)
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Sending a non magical object 10'x10' or smaller through the either to a specific, non-warded location. Must be a benign object. (no bombs, for instance.) The Witch must be touching the object. The Witch must be more than passingly familiar with the location it is sent. For instance, if you have only been in an office or room once, you cannot send the object there. (3 times a day, 20 mile radius)
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Summoning a mer. Requires at least one drop of the mer's blood. (once a month, 20 mile radius.) The Summoner must know the name and appearance of the summoned individual. Sirens do not require the mer's blood.
Level 4:
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Summoning animals of any type. (up to 25 at a time, 2 times a day, 10 mile radius.)
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Summoning beta or omega shifters. (5 at a time, once a day. 10 mile radius) Etre de trois bonds eliminate this ability. This spell cannot be done during the full moon (three days before through three days after). The Summoner must know the names and appearances of the summoned individuals.
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Summoning an alpha shifter. (1 at a time, once a day, 10 mile radius.) Etre de trois bonds eliminate this ability. This spell cannot be done during the full moon (three days before through three days after). The Summoner must know the name and appearance of the summoned individual. (This information can be provided to the witch prior to summoning)
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Summoning all shifters within a 20 mile radius. (once a month.) Witches within ritual may be in etre de trois bonds. This spell cannot be done during the full moon (three days before through three days after).
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Summoning a mer pod. Requires at least one mer to already be present. (once a month, 20 mile radius.) Sirens may perform this action once a week.
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Summoning a two-way portal to an area that one has been before. Witch must be more than passingly familiar with the location. The area must also be outside and unprotected by magical means. Portal can be designed to keep people with hostile intentions from traveling through it. (Lasts 3 hours. Once a day. 20 mile radius. Two people at a time, carrying what they could reasonably carry, may pass through. This is primarily used to take people to secluded events/parties.)
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Banishment: Forces one or more supernatural creatures and/or humans beneath your rank to leave the immediate area. (once a day, maximum distance 100 meters, surrounding the witch. Maximum time one hour. The witch (or one willing witch involved in the ritual) cannot move from their current spot or the spell will break.)
Level 5: Limits on level 5 spells are for rituals led by level 4 witches. The limits of level 5 witches is undocumented.
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Summoning a non-magical object up to the size of a cruise ship, may have people inside it. (once a month, 100 mile radius.) At least one witch involved in the ritual must know exactly where the object is, be familiar with its appearance, and be allowed to move it. There must be space for the object to fit, which may prove to be very logistically difficult. The object's original location must be in an outside, unwarded area.
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Summoning a Master vampire or lower. Requires one witch in the ritual to be blood bound to the vampire OR at least one vial's worth of the vampire's blood. (one at a time, 50 mile radius. Once a month) Must be performed at night. The approach of dawn breaks the spell. The Summoner must know the name and true appearance of the summoned individual. This makes Alzili very difficult to be summoned.
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Summoning a two way portal to an area that one has or has not been before. Must have exact coordinates. This area must be outside, but can be warded. However, wards must be actively dispelled within fifteen minutes or the people who go through the portal will be quickly drained of their energies until they pass out. They will remain in a coma-like state until physically moved from the area or given permission to be in the place. (100 miles. Lasts 10 minutes. Once a day.)
Conjuration:
Conjuration is the act of creating something from nothing. Conjuration CANNOT be used to create magical reagents (Mer/Shifter/Vampire blood, scales/fangs/claws, or any other items of a magical nature).
Level: 0
Cuppa: The witch may conjure one pint of any simple organic material by saying “Cuppa ___”. (Salt, milk, water, spice, honey, dirt.) Conjured items may not have an intrinsic value of more than $5 dollars and cannot be living. At this level, the witch may only use this ability once per day.
Level: 1
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The witch may conjure one gallon of any simple organic material thrice per day. Conjured items may not have an intrinsic value of more than $20 dollars and cannot be living.
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The witch may conjure up to 1lb of minerals. Conjured items may not have an intrinsic value of more than $50 dollars and must be from a location within 100 miles of the caster. At this level the witch may cast this spell once per day.
Level: 2
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The witch may conjure two gallons of any simple organic material four times a day. Conjured items may not have an intrinsic value of more than $50 dollars. Conjured items CAN be living plants of a size no larger than a 3’x3’.
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The witch may conjure up to 3lbs of minerals. Conjured items may not have an intrinsic value of more than $200 dollars and must be from a location within 200 miles of the caster. At this level the witch may cast this spell twice per day.
Level: 3
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The witch may conjure five gallons of any simple organic material four times a day. Conjured items may not have an intrinsic value of more than $200 dollars. Conjured items CAN be living plants of a size no larger than a 5’x5’.
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The witch may conjure up to 5lbs of minerals. Conjured items may not have an intrinsic value of more than $500 dollars and must be from a location within 300 miles of the caster. At this level the witch may cast this spell three times per day.
Level: 4
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The witch may conjure 10 gallons of any simple organic material four times a day. Conjured items may not have an intrinsic value of more than $500 dollars. Conjured items CAN be living plants of a size no larger than a 10’x10’.
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The witch may conjure up to 5lbs of minerals. Conjured items may not have an intrinsic value of more than $500 dollars and must be from a location within 500 miles of the caster. At this level the witch may cast this spell three times per day.
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The witch may conjure components from a living non-magical source (Fur, fangs, claws, eyes, livers, ect. These may not come from preternatural creatures). Conjured items may not have an intrinsic value of more than $200 dollars and must be from a location within 300 miles of the caster. At this level the witch may cast this spell once per day